Five things I do well.
I'm a UI/UX designer, not a generalist. These are the five engagements I take on. Pick the one closest to what you need — or send me your messy version and we'll figure it out together.

Mobile App UI/UX Design
Full mobile app design from research and user flows through high-fidelity Figma prototypes and developer handoff.
- User research + interviews
- User flows + journey maps
- Wireframes (low + mid fidelity)
- High-fidelity screens (iOS + Android)
- Interactive prototype (Figma)
- Design system + reusable components
- Developer handoff specs + walkthroughs

Responsive Web Design
Marketing sites, product sites, and responsive web apps that look and feel right at every breakpoint.
- Information architecture
- Wireframes for marketing + product flows
- Hi-fi mockups (desktop, tablet, mobile)
- Component-driven design system
- Dev-ready specs
- Accessibility audit (WCAG AA)

UX Research & Redesigns
User interviews, usability testing, and redesigning existing products to fix what isn't working.
- Discovery interviews
- Heuristic evaluation of existing product
- Usability testing (moderated + unmoderated)
- Affinity mapping + synthesis
- Redesign recommendations + roadmap
- Prototype + test cycle

Design Systems & Figma Libraries
Reusable component systems and design-token libraries that scale across teams and platforms.
- Token system (color, type, spacing, elevation)
- Component library (variants + props)
- Documentation site
- Migration plan from existing UI
- Maintainer handoff

Prototyping & Interaction Design
High-fidelity interactive prototypes for user testing, investor demos, and engineering buy-in.
- Figma interactive prototypes
- Micro-interaction specs (timing + easing)
- Motion principles document
- Recorded prototype walkthroughs (Loom)
- Handoff with explicit animation specs
Common questions.
I open with a 30-minute kickoff call to understand what you have, what you want, and what success looks like. From there I propose a scope (deliverables + timeline + price). Once approved, I share a Notion or Linear project hub so you can follow progress in real time.
Yes — interviews, heuristic evaluation, usability testing, journey mapping, and competitive audits. For shorter engagements I lean on existing analytics and support tickets; for longer ones I recruit users directly.
A fully spec'd Figma file with components, tokens, states, and inline annotations. Plus a Loom walkthrough of any complex interactions and a Notion handoff doc. Your devs should not have to guess.
I work in USD, GBP, and EUR. Three engagements: a Design Sprint at $450 (1–2 weeks, single flow or audit), a Full Project at $800–$1,200 (4–8 weeks, end-to-end), and a Monthly Retainer at $500/month (40 reserved hours, 2-month minimum). Scope drives price — after the discovery call I send a fixed-scope proposal within 48 hours.
Yes — and the count is tier-scoped. Design Sprint includes 1 round of revisions, Full Project includes 3 rounds (typically split across wireframes, hi-fi, and final), and Monthly Retainer is unlimited within reserved hours. Additional rounds beyond the included count are billed at my hourly rate, or rescoped via a short change-order doc. I keep revisions productive by sharing decisions in writing before iterating.
50% upfront, 50% on delivery for projects under 4 weeks. For longer engagements, milestone-based invoicing every 2 weeks. I accept Wise, Payoneer, and bank transfer.
Mobile app UI/UX: 4–8 weeks. Responsive web: 3–6 weeks. Design systems: 4–8 weeks. UX redesigns: 2–6 weeks. Prototyping engagements: 1–3 weeks.
I keep one project slot reserved for urgent work most months. Rush jobs (≤2 week turnaround) are priced at +30% over standard scope.
I take a small number of projects per quarter. Book a 30-minute intro call and I'll let you know my next available start date — no obligation.
Yes — primarily US, UK, Canada, and Europe. I work Asia/Karachi time (UTC+5) but I overlap 3+ hours with US East, 5+ hours with UK, and full days with Europe.
Figma is home base. I also use Maze for unmoderated usability testing, Notion for documentation, Loom for walkthroughs, and Lottie / Rive for production-ready motion.
I design them and provide the full Figma + spec — but I don't build production code myself. I work closely with your engineers and can recommend trusted developers if you need an end-to-end shop.