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UX Case Study

Designing crypto wallets for first-time users

By Masfa ZulfiqarMay 15, 20267 min read
Designing crypto wallets for first-time users hero

Most crypto wallets are designed for people who already get crypto. That's a problem. The newcomers — the ones who could double the industry if we let them in — are bouncing at the seed phrase screen.

Here's what I learned designing Enrichplay, a tokenization wallet for first-time crypto users.

The three friction points that kill first-time adoption

The 14 first-time crypto users I interviewed agreed on three things:

The jargon is hostile. Words like "private key", "seed phrase", "gas", "approve transaction", and "non-custodial" are everywhere. Even users who understood the words intellectually felt them as red flags emotionally. One participant told me she closed the app the moment she saw "Your 12-word recovery phrase is the ONLY way to access your funds. Lose it and your assets are gone forever." She wasn't being unreasonable. That message is correct. It's also actively designed to scare people.

Key management feels impossible. First-time users genuinely don't know what to do with 12 random words. Write them on paper? Save them in iCloud? Tattoo them on their forearm? Every advice column gives different guidance. Every wallet UI implies the user already knows. They don't.

There's no clear "first action". Coinbase tells you to buy something. MetaMask shows you a complex dashboard. Phantom drops you onto a token list. None of them say: here is the one thing you should do right now. So users do nothing, and uninstall.

What we changed in Enrichplay

Three principles drove the redesign:

Hide the jargon. Plain language by default. "Seed phrase" terminology shows only when a power user opts in.

Recovery is a feature. The backup moment is the easiest, friendliest part of onboarding, not the scariest.

Defer the power users. Multi-chain, advanced gas controls, manual RPC — all behind a single "Advanced" toggle.

The concrete moves:

What we'd still change

The redesign wasn't perfect. A few things I'd revisit:

What this taught me about onboarding scary products

That the difference between a "safety screen" and a "feature" is the design lens. Same content. Different feeling. Recovery framed as something exciting to set up beats recovery framed as a final warning.

That plain language is a form of trust. Users don't need to learn your industry's vocabulary to use your product. They need to do the thing they came for. If the UI talks like a human, users trust it like a human.

That first actions matter more than feature lists. A wallet with one obvious first action — "try this $5 swap" — converts dramatically better than a wallet with five equal-weight options. Choose the user's first move for them.

The full Enrichplay case study covers the journey map, the design system, and the iteration timeline on the recovery flow. If you're working on onboarding for a complex product, that's where to go next.

If you're building something in this space, I'm available for new projects.

Keep reading.

Open for projects · Aug 2026

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